Prototyping

12 February, 2010 Leave a comment

Now that we had our idea, we had to test it out.  Unfortunately, we’re really quite lazy.  Thus, we didn’t actually get around to doing anything about it for another several weeks.  We kept discussing it, and coming up with new ideas and theories, but they were normally discussed on the walk home after a gaming session, and then we’d both run inside, and try and write down as much as we could remember.  I think we got most of it.  At first we used the society forums to record the info, but we soon set up a wave so that we could discuss it more easily.  We’d decided that you’d create traps by playing multiple trap cards together, and that the more you played, the more powerful the trap would be.  So if you played a “Pit Trap” card with a “Sharks” card and a “Lasers” card, you’d end up with a “Pit Trap with Sharks and Lasers”.  

And so, we grabbed some index cards, ripped them in two and started writing. Two copies of each card we could come up with to pad out the deck, and so that later when we had enough cards we’d each have a deck. Forty cards later, and much gnashing of teeth over names (already!), we had a deck; so we grabbed some ubiquitous d6 and started playing. And it worked! We were even kind-of shocked ourselves!

Categories: It's a Trap Tags: ,

Beginnings

12 February, 2010 Leave a comment

I saw a game once.  Well, I call it a game – it had a winner, but that was about all that was similar to any other game I’d seen.  It was called, “It’s a Trap!”.  Star Wars may have been watched before it’s creation.  In this “game” each player took a rack of scrabble tiles, and took it in turns to take a random tile from the pool.  If the tile you picked contained one of the letters from the phrase, “It’s a Trap!”, you added it to your rack, otherwise you returned it to the pool.  The first person to complete the phrase was the “winner”.

This sounded crap, and we thought the name deserved more.  We decided to take it upon ourselves to do better.  You know, in between lectures, when we had a few spare minutes.  Half an hour later, we had our working principle.

Build a dungeon.  Fill it with traps.  Kill adventurers, before they kill you.

Categories: It's a Trap Tags: ,